![]() ![]() 60 fps uncap is possible, but it fluctuates anywhere from 30 to 60. CONS: Multiplayer has tiny maps, Campaign is too short, enemies shoot at you before you get a chance to shoot at them. O think 50 fps would be great for a more smoothly control with the Vita analog stick Em 3 de set de 2018 17:19, Michal Chvila <> escreveu: I was only able to lower the resolution on Call of Duty.PROS: Multiplayer is COD-like, Hostiles and Campaign are challenging, campaign missions are enjoyable as so are the time trials. It feels like COD Black Ops 1, but it is still good for the vita's first COD game. Also the maps are tiny, like Nukehouse is a map and it is only one of the houses on Nuketown and its 8 player online, but the multiplayer is where this game feels like COD. The multiplayer is good compared to the rest of the game and you may get kicked from a game every one in 5 games. Save the campaign for when you are on the go, and play the multiplayer when you have a wifi connection. However the game is saved, by the multiplayer. The hostiles mode is challenging to me because again, the enemies see you before you see them, and that was how I died most of the time. Now in the time trials mode, I enjoy playing those missions and they are good time wasters, which was probably the purpose considering the campaign was short. However the enemies can see you before you can see them which makes the campaign difficult. The campaign has NO story which is a problem but the short missions are fun. The campaign has NO story which is a problem but the It is hard to understand why this game did so bad. It is hard to understand why this game did so bad. However, the abject disaster that was the last time COD was brought to handhelds - Call Of Duty: Black Ops - Declassified on PS Vita - likely still looms in. ![]()
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